

I've only had one explorer reach the 60 hour event, and I want more to survive to that point.įrankly, I'm not sure what the issue is with deathclaw attacks, as I never trained stats on ANY of my dwellers in my first couple vaults, and the DCs never drained enough health from anyone to actually kill them. I'm doing it more for the exploring though. I've got like 5x3 training rooms full of lvl 1s. That being said, however, I'm doing the same thing myself. While the game should be challenging, it shouldn't require an entire defense force of level 1s with days of training followed by days of leveling and more than likely moving armor around before leveling.

Wing, that doesn't really address the problem that casual players face, which is that they won't want to spend hours min-maxing. Mylizards Dot com Posts: 3379 Joined: Fri 1:59 pm Training them up this way to make a god vault. I'm currently in the process of replacing all of my dwellers with level 1's called via the radio. Give them some weapons and laugh at how easy this all has become.

They could literally defend against the deathclaws weapon-less at this point and the deathclaws will just move on to the the next room leaving your God dwellers with at least half a health bar. If your dweller has level 10 endurance, with say sturdy wasteland Armor for an additional +5 endurance, they would gain+ 15 HP per level up. So let's just say that level 2 endurance= +2 HP per level. This works because the dwellers gain hit points per level, based on how much their endurance is. They will basically never die due to having a ridiculous amount of HP. Bring them back and have them guard your vault. Send out to wasteland to quickly level them up to 50. Equip anything that boosts endurance even more. So the short/long answer is, all defenders, level 1. After extensive research, trial and error, I have found that the only, absolutely only thing you need to do to survive deathclaw attacks is to have your guards trained from level one to level 50 while having 10+ endurance.
